package objects 
{
	import flash.geom.Point;
	import starling.display.Sprite;
	
	/**
	 * ...
	 * @author Tuan
	 */
	public class Path extends Sprite 
	{
		private var m_radiusPath : Number;
		private var nodes : Array  ;
		
		public function Path() 
		{
			nodes = new Array();
			m_radiusPath = 50;
		}
		public function getNodes():Array		
		{
			return nodes;
		}
		public function getRadiusPath(): Number
		{
			return m_radiusPath;
		}
		public function addNode (node : Point) : void
		{
			nodes.push(node);
		}
		
	}

}